AI Insights · Timothy · September 2024
Top 5 Boxing Games Performance in Lithuania, Q3 2024
In the third quarter of 2024, boxing games in Lithuania saw varied performance in downloads, revenue, and active users, with notable trends across the top five apps.
In the third quarter of 2024, the top boxing games on the unified platform in Lithuania showcased diverse trends in downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed look into their performance.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a significant increase in downloads, starting from 244 in early July and peaking at 413 in mid-September. Revenue showed sporadic gains, with peaks of $37 and $6 toward the end of the quarter. Weekly active users rose steadily from 918 to 1.1K, indicating growing engagement.
Arm Wrestling Master from GOODROID, Inc. had a consistent download rate, ranging from 109 to 227 throughout the quarter. The app maintained a stable base of active users, starting at 1.4K and fluctuating slightly around 1.2K to 1.3K, despite generating no revenue.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts saw a gradual increase in downloads, culminating at 180 by the end of September. Revenue peaked at $54 in late August, with a slight decline thereafter. Weekly active users increased from 668 to 719, reflecting a steady user base.
Real Boxing 2 by Vivid Games S.A. demonstrated a stable download trend with a notable spike to 121 at the end of September. Revenue showed minor fluctuations, peaking at $24 in early September. Active users increased from 186 to 211, indicating a slight growth in user engagement.
Lastly, Boss Fight by BoomBit Games maintained a steady increase in weekly active users, rising from 1.1K to nearly 1.7K by the quarter's end. Downloads also saw a late surge, reaching 169 in late September, although the app did not generate any revenue during this period.
For more insights into app performance and market trends, visit Sensor Tower.